HIS-TNT2 M64 AGP DRIVER

Voodoo3 cards render internally in bit precision color depth. The card lacked TV output, however. This page was last edited on 28 November , at View all coordinates using: Frame buffer memory operated at MHz and used bit bus. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.

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So what makes the M64 different from the regular TNT2? A variety of “TNT2” cards are popping up all over the place with prices that seem too good to be true. Sign up now Username Password Remember Me.

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Tesla GeForce 8 9 However, Creative included a unique software package that allowed the user to run software that used 3dfx ‘s Glide. For the most part, the M64 is identical to a regular TNT2. Frame buffer memory operated at MHz and used bit bus.

File:NVIDIA Riva HIS TNT2 M64 AGP (5).jpg

OpenStreetMap – Google Earth. However, because both are built on the same 0.

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By using this site, you agree to the Terms of Use and Privacy Policy. This means that in games which only put a single texture on a polygon face at once, the TNT2 can be more efficient and faster.

Voodoo2 cards were more than a year old, but, m6 combined together, could still outperform then-current Nvidia technology.

Retrieved from ” https: Kepler GeForce This page was last edited on 10 Mayat These glasses made games look as though they were coming out of the screen, and worked with both Direct3D and some OpenGL titles.

NVIDIA TNT2 M64 4X AGP CARD W/ 32MB SDRAM

Voodoo3 cards render internally in bit precision color depth. This was a distinguishing point for the TNT2, while the Voodoo3 was marketed under the premise of superior speed and game compatibility. Log in Don’t have an account? View all coordinates bis-tnt2 External AGP 4x port for the separate graphic card was lacked.

But solution his-rnt2 mostly known from low-cost and low-quality boards without separate memory. A low-cost version, known as the TNT2 M64, was produced with the memory interface reduced from bit to bit. Prophecyand the popular Unreal had a troubled development history with regards to Direct3D and was plagued by issues such as missing details in this mode.

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File:NVIDIA Riva HIS TNT2 M64 AGP (4).jpg – Wikimedia Commons

GeForce 2 4 MX. The card lacked TV output, however. However, when TNT2 was launched, single-texturing was no longer used in most new games.

This his-tnt22 dithered down for the bit framebuffer, which is then postprocessed by a 2×2 box filter in the RAMDACdubbed “bit equivalent” output by marketing. Of course, dropping down to a bit interface reduces the cost of both chips and boards considerably, which is exactly why NVIDIA made such a compromise.

File:NVIDIA Riva HIS TNT2 M64 AGP (1).jpg – Wikimedia Commons

This was far and away the highest clocked TNT2 model released. Unfortunately, this was not to be the case as both chips support up to 32MB. The internal architecture is still bit, just like the TNT2. Views Read Edit View history. As it does with all TNT2 cards, 2D quality will vary from manufacturer to manufacturer.

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