To any mod watching this topic, including Mr. Edited August 8th, by cheshirecat. Every note highlighted in green will play this instrument. A Dreadful Tutorial Music sets the tone of a scene. Find threads started by LukeeGD. This will take a while, because it is largely a trial-and-error process; you’ll have to try copying voices from several voicegroups and finding the one that fits the best.

Uploader: Gardashura
Date Added: 23 December 2013
File Size: 30.51 Mb
Operating Systems: Windows NT/2000/XP/2003/2003/7/8/10 MacOS 10/X
Downloads: 79861
Price: Free* [*Free Regsitration Required]

Where do I get these instruments?

The Sappy 15 download link came from ArchsageX. Sappy 15, unlike previous versions, is compatible with Windows Vista and Windows 7.

Hope it helped you guys out. Find the offset of the old song table, and change it to the new offset.

So when copying voices from gbq game’s normal voicegroups to your new voicegroup, you have to choose them very carefully. Originally Posted by Jambo I’ll try using this sometime soon June 2nd, 8: S file in a text editor, and look for the following line: Send a private message to clonex January 4th, 6: You need to assemble your song.


Edited January 17th, by Magnius. Save the new file. Sonic Classic Heroes Sonic 3 Complete.

[Tutorial] Adding Songs to FireRed: A Dreadful Tutorial РThe PokéCommunity Forums

In my picture, It says 0 – 0x10fea60 So instrument 0 in the custom voicegroup will be played. How do we put the export tracks down like. Ignore Posts by Akiba.

Find threads started by Akiba. Add one to it to see its number in A.


Originally Posted by ps4star. All times are GMT Check the Mid2AGB folder again.

Song headers are of the following format: Send a private message to SlowbroMusicyo. All times are GMT Try putting this around a half so if you have a long note, the instrument doesn’t just end. One of the links in the tutorial goes to a list of all FireRed voicegroups and gna voices. Ignore Posts by Le pug.

Sappy GBA program help

S file” at the top. And that concludes this tutorial. I have a problem, when I click the “?? Voice definitions are always 12 bytes long, but their contents vary depending on their type. It apparently has received some other enhancements as well.