The only added feature is integrated TMDS for flat panels. From Wikipedia, the free encyclopedia. Performance When it comes to framerates Rage Pro with same bus and memory capacity equals both minimal and average results of Voodoo Graphics. To win also in retail earlier availability and good initial drivers were needed. Despite the poor introduction, the name Rage Pro Turbo stuck, and eventually ATI was able to release updated versions of the driver which granted a visible performance increase in games, however this was still not enough to garner much interest from PC enthusiasts. What followed after was series of ATI vs Nvidia battles without a clear conclusion.

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ATI All in Wonder 3d Rage Pro AGP 2x TV Tuner VGA SXGA 8mb Video Card

It is codenamed mach64LB and as you see the chip was used for discrete cards as well. ATI showed cleverly balanced chip and in rapidly consolidated market suddenly became the only “real” threat to what was shaping like Nvidia’s complete domination.

This page was last edited on 7 Juneat The long life of R3 architecture after die shrink. ATi also never really excelled in 16 bit quality, instead they went for big true color leap ahead with next architecture. Retrieved from ” https: In games, performance actually suffered.

And as an integrated graphics for servers it went on almost forever. Final driver used for my tests is newest among everything I tried and is probably the only one with optimization for my system. Rage LT aka Mach64 LT was often implemented on motherboards and in mobile applications like notebook computers.


Current technologies and software. The only added feature is integrated TMDS for flat panels.

This, in addition to its early lack of OpenGL support, hurt sales for what was touted to be a solid gaming solution. This late chip was 3f similar to the Rage II and supported the same application coding. Archived copy as title Pages using deprecated image syntax Commons category link is locally defined.

Nevertheless, sales were going strong and R3 architecture qgp to be found in newer and actually updated chips. If it was design choice, the motivation behind it is a mystery to me. Third generation of Rage architecture arrived in summer ATI dragged this filter into next gen Rage as well and fortunately for them almost nobody noticed.

The chip was basically a die-shrunk Rage Prooptimized to be very inexpensive for solutions where only basic graphics output was necessary. ATI’s effort to bite into professional market is also clear from addition of edge anti-aliasing. One weakness of previous Rage architecture remained- the inability to filter alpha blended textures.

Almost every version of Rage was used in mobile applications, but there were also some special versions of these chips which were optimized for this.

The takeover of ATI had some critics, but the trend of the future seems to be a convergence of CPU and graphics back into a single device and in this regard AMD is doing very well. Finishing words The Rage Pro line may have not been warmly welcomed by gamers in retail, but strong OEM deals were feeding the company better then ever. At least sub pixel accuracy was significantly improved but there are still some polygon gaps to be seen in few games.


Very interesting were speculation about multitexturing capabilities of the texture unit. It is the successor to the Mach series of 2D accelerators. Considering long life time of the Rage Pro architecture, this should not have happened and caused image quality issues in years when such omission was no longer tolerable.

Such respins helped to prolong support for Rage Pro.


Not quite there yet, but ATi found it sufficient for years to come. How could one not mention the Turbo disaster in a Rage Pro article. Who knows when, but the day will come when 3d accelerator as we use it will be unknown to gamers. However, in games I was not able to find any situation were enabled multitexturing would increase performance. Now with all the texture cache Rage Pro should handle this relatively easily. The former being easier to fix, Radeon entered the market in the middle of as a first direct competition to Nvidia’s TnL chips.